[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Delay(time=1)] [playsound(key="$d_avg_snowstormflp", loop=true, channel="sw")] [Background(image="66_g11_abandonedsentry",screenadapt="coverall")] [bgeffect(name="$eb_lightsnow",layer=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [charslot(slot = "left", name = "avg_npc_1976_1#1$1",duration = 1)] [charslot(slot = "right", name = "avg_npc_1976_1#1$1",duration = 1)] [delay(time=2)] [charslot(slot = "l",focus="l")] [name="浮躁的士兵"](打哈欠) [charslot(slot = "r",focus="r")] [name="谨慎的士兵"]精神点,还有两个小时才换班。 [charslot(slot = "l",focus="l")] [name="浮躁的士兵"]*乌萨斯粗口*......冰天雪地的,连一只裂兽都没有。 [dialog] [charslot(slot = "r",focus="r")] [Delay(time=1)] [name="谨慎的士兵"]等等......你听到什么声音没有? [charslot(slot = "l",focus="l")] [name="浮躁的士兵"]什么—— [dialog] [charslot(slot = "m", focus = "all")] [SoundVolume(volume=0.4, fadetime=1,channel="sw")] [playsound(key="$d_avg_arrowshot")] [playsound(key="$knifegore",channel="2",delay=0.5)] [delay(time=0.5)] [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5)] [delay(time=0.51)] [charslot(slot = "r",posfrom = "0,0", posto = "0,-60",duration = 0.5,afrom=1,ato=0)] [delay(time=0.3)] [CameraShake(duration=0.2, xstrength=5, ystrength=5, vibrato=10, randomness=90, fadeout=true, block=false)] [playsound(key="$bodyfalldown1")] [delay(time=1)] [charslot(slot = "m", focus = "n")] 士兵转过头,刚想说些什么,一支弩箭便射穿了他同伴的脑袋。 [charslot(slot = "l",focus="l")] [multiline(name="浮躁的士兵")]啊? [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [multiline(name="浮躁的士兵")]啊,啊——! [dialog] [charslot] [playMusic(intro="$chernobog_intro",key="$chernobog_loop", volume=0.6)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.5, block=true)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot="m",name="avg_npc_1969_1#1$1",duration=0.5)] [delay(time=1)] [name="激动的矿工"]雷尔金!下面的已经全部解决了!我们这就冲上去! [charslot(slot="m",name="avg_npc_1963_1#5$1")] [name="雷尔金"]等等!不要冒进!回来! [dialog] [charslot] [playsound(key="$alarmenter")] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.7, block=true)] [Blocker(a=0, r=1,g=0.2,b=0.2, fadetime=0.7, block=true)] [playsound(key="$alarmenter")] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.7, block=true)] [Blocker(a=0, r=0,g=0,b=0, fadetime=0.7, block=true)] 矿工们聚集在哨所的脚下,死死地盯着头顶来回闪烁的警报灯。 [charslot(slot="m",name="avg_npc_1963_1#5$1")] [name="雷尔金"]小心头顶的攻击! [dialog] [charslot] [playsound(key="$d_avg_arrow_rain")] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [charslot(slot="l",name="avg_npc_1969_1#1$1")] [charslot(slot="r",name="avg_npc_1969_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=false)] [delay(time=0.3)] [playsound(key="$d_avg_bulletshtland",volume=0.8,channel="a1")] [charslot(slot ="l", action="shake", power=7, times=50, duration=0.3)] [delay(time=0.3)] [playsound(key="$d_avg_bulletshtland",volume=0.8,channel="a2")] [charslot(slot ="r", action="shake", power=7, times=50, duration=0.3)] [charslot(slot = "l",posfrom = "0,0", posto = "0,-60",duration = 0.5,afrom=1,ato=0)] [delay(time=0.3)] [charslot(slot = "r",posfrom = "0,0", posto = "0,-60",duration = 0.5,afrom=1,ato=0)] [CameraShake(duration=0.2, xstrength=5, ystrength=5, vibrato=10, randomness=90, fadeout=true, block=false)] [playsound(key="$bodyfalldown1")] [delay(time=0.3)] [CameraShake(duration=0.2, xstrength=5, ystrength=5, vibrato=10, randomness=90, fadeout=true, block=false)] [playsound(key="$bodyfalldown1",channel="d")] [name="矿工A&矿工B"]唔!呃! [charslot] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="m",name="avg_npc_1969_1#1$1")] [name="激动的矿工"]我们被发现了!他们要撤掉梯子! [charslot(slot="m",name="avg_npc_1963_1#10$1")] [name="雷尔金"]只能从正面突破了。 [name="雷尔金"]第三队,带上所有炸药跟着我。我们唯一的目标就是突破哨所的大门。 [name="雷尔金"]如果我倒下了,不要停留,接替我冲上去。 [name="雷尔金"]四队,五队,继续发射弩箭,做好掩护! [name="雷尔金"]其余人维持包围圈,不要放走任何一个士兵。 [charslot] [charslot(slot = "left", name = "avg_npc_1970_1#1$1")] [charslot(slot = "right", name = "avg_npc_1969_1#1$1")] [name="矿工C&矿工D"]好! [charslot] [charslot(slot="m",name="avg_npc_1963_1#5$1")] [name="雷尔金"]听我口令—— [dialog] [charslot] [PlaySound(key="$d_avg_spotlightc")] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.3, block=true)] [PlaySound(key="$d_avg_arrowshot", volume=1)] [delay(time=0.5)] [playsound(key="$d_avg_mgcbttlfld", loop=true, channel="bgs",volume=0)] [SoundVolume(volume=0.3, channel="bgs",fadetime=2)] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_arrow_rain", volume=1,channel="2",delay=1)] 探照灯的光线捕捉到了众人的行迹,紧接着便是一阵骤雨般的射击。 雷尔金不断地腾挪向前,尽可能靠近哨所,他举起弩,瞄准了众人头顶的那一盏致命的探照灯。 [dialog] [CameraShake(duration=0.3, xstrength=10, ystrength=10, vibrato=20, randomness=50, fadeout=true, block=false)] [PlaySound(key="$d_avg_USB_explode", volume=0.7)] [Blocker(a=0.1, r=1, g=0, b=0, fadetime=0.3, block=true)] [name="雷尔金"]呃——! [Dialog] [StopSound(channel="bgs", fadetime=1.5)] [PlaySound(key="$d_gen_heartbeat",channel="ht",loop=false, volume=0.8)] [stopsound(channel="ht",fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] 突然,雷尔金感到自己的额头一阵刺痛,他的左眼被一抹红色覆盖。 [playsound(key="$d_avg_tinnitus")] 鲜血从他的额头缓缓流下,使他的脑内嗡嗡作响。 [dialog] [playsound(key="$d_avg_mgcbttlfld", loop=true, channel="bgs",volume=0)] [SoundVolume(volume=0.3, channel="bgs",fadetime=2)] [delay(time=1.5)] [name="忧虑的矿工"]雷尔金?雷尔金! [name="坚定的矿工"]不能撤退!剩下的人跟我顶上! [name="愤怒的矿工"]他妈的,反正前后都是死路,死也要拉几个下来垫背! 身旁人的呼喊若即若离,他听到弩箭射入血肉的声音,他听到周围不断有人倒下。 不可以倒下,不可以在离胜利如此之近的地方倒下。 [dialog] [bgeffect(name="$eb_scorchedearth",layer=1,y=-100)] [Background(image="66_g11_abandonedsentry",screenadapt="coverall")] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=2, block=true)] [delay(time=1)] 他用尽最后一点力气向自己的四肢发出指令,他再次举起了弩,对准上方那一点刺眼的光源,扣动了扳机。 [dialog] [playsound(key="$d_avg_arrow")] [playsound(key="$d_avg_glass_break",channel="2",delay=1)] [delay(time=1)] [SoundVolume(volume=0.2, fadetime=1,channel="bgs")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_1970_1#1$1",duration=0.5)] [delay(time=1)] [name="冷静的矿工"]他们的火力变弱了!快跟上! [name="冷静的矿工"]就是现在,预备—— [dialog] [charslot] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=50, fadeout=true, block=false)] [playsound(key="$d_avg_explosion_stone",channel="x")] [playsound(key="$grenade_explosion",channel="c")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.5,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5,block=true)] [charslot(slot="m",name="avg_npc_1969_1#1$1",duration=0.5)] [delay(time=1)] [name="坚定的矿工"]门被炸开了——大家跟我一起冲! [charslot] [playsound(key="$d_avg_crwdcheerup")] [playsound(key="$d_avg_crwdcheerup",delay=0.1,channel="v")] 矿工们的声音越来越遥远,雷尔金必须努力跟上他们的步伐。 而在生死互搏的战斗中,没有人会注意到他的异样。 [dialog] [focusout(duration=1, type="bg", from=0, to=0.5, block=true)] [playsound(key="$d_avg_armyboots_walk", loop=true, channel="f")] [StopSound(channel="f", fadetime=0.7)] [CameraShake(duration=0.2, xstrength=3, ystrength=10, vibrato=10, randomness=50, fadeout=true, block=false)] [backgroundTween(yFrom=0, yTo=-12, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.03, yScaleTo=1.03, duration=0.5, block=true)] 他扶着被炸得支离破碎的断壁残垣,一点点朝高处走去。 [focusout(duration=1.5, type="bg", from=0.5, to=0)] 意识在一点点恢复,身体似乎也慢慢适应了疼痛。 [playsound(key="$d_avg_armyboots_walk", loop=true, channel="f")] [StopSound(channel="f", fadetime=0.7)] [CameraShake(duration=0.2, xstrength=3, ystrength=10, vibrato=10, randomness=50, fadeout=true, block=false)] [backgroundTween(yFrom=-12, yTo=-24, xScaleFrom=1.03, yScaleFrom=1.03, xScaleTo=1.06, yScaleTo=1.06, duration=0.5, block=false)] 他跨过了无数上一秒还鲜活的躯体。螺旋上升的阶梯一直延伸到最高处的出口,那小小的洞口圈住了乌萨斯极夜最美的一簇极光。 恍惚间,他想到了矿井,他坐着电梯一路向上的时候,也是这样仰望着头顶唯一的光亮。 [dialog] [playsound(key="$d_avg_armyboots_walk", loop=true, channel="f")] [StopSound(channel="f", fadetime=0.7)] [CameraShake(duration=0.2, xstrength=3, ystrength=10, vibrato=10, randomness=50, fadeout=true, block=false)] [backgroundTween(yFrom=-24, yTo=-36, xScaleFrom=1.06, yScaleFrom=1.06, xScaleTo=1.09, yScaleTo=1.09, duration=0.5, block=false)] [delay(time=1)] 迈过最后一级阶梯,他站在了极光之中,他站在了群星之下,他回到了同伴之间。 [dialog] [StopSound(channel="bgs", fadetime=2)] [delay(time=2)] [charslot(slot="m",name="avg_npc_1970_1#1$1")] [name="冷静的矿工"]雷尔金,你还好吗?! [charslot(slot="m",name="avg_npc_1963_1#3$1")] [name="雷尔金"]......没事,我没事。 [charslot(slot = "m", focus = "n")] 雷尔金抹去了额头上渗出的鲜血,环视了一圈身边的兄弟姐妹。 [charslot(slot="m",name="avg_npc_1963_1#1$1")] [name="雷尔金"]人少了一半...... [charslot(slot="m",name="avg_npc_1969_1#1$1")] [name="坚定的矿工"]......但我们成功了。 [charslot(slot="m",name="avg_npc_1963_1#1$1")] [name="雷尔金"]我们成功了...... [charslot] 极目远望,圣骏堡的方向依然被一片层叠的针叶林遮住,巨大的冰面似乎在嘲弄他们发起的挑战。 [charslot(slot="m",name="avg_npc_1963_1#2$1")] [name="雷尔金"]我们从阴暗的矿洞里爬到了地面上,现在我们又站到了集团军的岗哨上。 [name="雷尔金"]我们接下来会越过冰湖,穿过树林,将旗帜插在更多地方。 [charslot(slot = "m", focus = "n")] 雷尔金目光如炬,他想将自己的信念传递给每一个人。 所有人的脸上也都洋溢着胜利的喜悦,他们等待这天已太久太久。 [charslot(slot="m",name="avg_npc_1963_1#2$1")] [name="雷尔金"]终于,尼克托—— [charslot(slot = "m", focus = "n")] 雷尔金下意识侧过身,却没有在身旁看到那个熟悉的身影。 [charslot(slot="m",name="avg_npc_1963_1#6$1")] [name="雷尔金"]......尼克托? [stopmusic(fadetime=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [bgeffect(name="$eb_lightsnow",layer=3)] [delay(time=1)] [Background(image="66_g8_farnorthtundra_aurora",screenadapt="coverall")] [playsound(key="$d_avg_snowrun")] [CameraShake(duration=-1, xstrength=1, ystrength=2, vibrato=5, randomness=50, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [playMusic(intro="$loneliness_intro",key="$loneliness_loop", volume=0.6)] [name="尼克托"]呼......呼...... 在第一根弩箭发射出去的时候,我就逃走了。 害怕不是什么可耻的事,只有最蠢的蠢人才不知道害怕。 雷尔金是个疯子,跟随他的人也是。 我本来想拉他们一把的,如果他们执意要去送死,那就去好了。 可是我还不能死。 从皮匠到教书匠,再到伯爵的养子,我做了那么多事,不是为了轻飘飘地把命送在那种地方的。 死了,就什么都没了。 我总得想办法活下去。 [dialog] [CameraShake(duration=1, xstrength=1, ystrength=1, vibrato=10, randomness=50, fadeout=true, block=false)] [delay(time=1)] [playsound(key="$d_avg_snowbootwalk")] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_1967_1#1$1",duration=1)] [delay(time=1.5)] [name="尼克托"]前面,前面就是沃尔格勒...... [name="尼克托"]......从头再来吧,尼克托。 [dialog] [charslot] [playsound(key="$d_avg_shipwhistle")] [delay(time=2)] [charslot(slot="m",name="avg_npc_1967_1#4$1")] [name="尼克托"]*乌萨斯粗口*...... [name="尼克托"]那是......那是什么东西啊...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [delay(time=1)] [Background(image="66_g11_abandonedsentry",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1969_1#1$1")] [name="坚定的矿工"]对了,火把! [name="坚定的矿工"]我们应该点起火把,让其他人知道我们已经成功了!让他们过来会合! [charslot(slot="m",name="avg_npc_1963_1#1$1")] [name="雷尔金"]对......没错。 [name="雷尔金"]把火生起来吧。 [dialog] [playsound(key="$d_avg_cndlbrn")] [charslot(duratio=0.5)] [delay(time=1.5)] [playsound(key="$d_avg_shipwhistle",volume=0.5)] [delay(time=1.5)] 远处传来沉闷的低音,响彻整个冰原,震颤着每个人的耳膜和心脏。 [charslot(slot="m",name="avg_npc_1970_1#1$1")] [name="冷静的矿工"]什么动静?! [charslot(slot="m",name="avg_npc_1969_1#1$1")] [name="坚定的矿工"]你、你们看远处......! [stopmusic(fadetime=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [delay(time=1)] [Background] [Image(image="66_i14",screenadapt="coverall",x=-250, y=100, xScale=1.4, yScale=1.4)] [ImageTween( yFrom=100, yTo=50, duration=10)] [bgeffect(name="$eb_blizzard",layer=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [delay(time=1)] [playMusic(intro="$shatterpoint_intro",key="$shatterpoint_loop", volume=0.6)] 众人朝那个矿工所指的方向看去,庞大的高速战舰正从地平线缓缓升起,它大到几乎让人难以分辨那究竟是舰艇还是巨型移动城市。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Image(image="66_i14", screenadapt="coverall",x=130, y=-50, xScale=1.2, yScale=1.2)] [ImageTween( xFrom=130, xTo=80, duration=10)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=2)] 方才的那片针叶林如风卷残云般被抹平,而星辰也被一片红色的光芒掩盖。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Image(image="66_i14", screenadapt="coverall", xScale=1.1, yScale=1.1)] [ImageTween(duration=15,xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=2)] 雪和树木的躯干一齐被卷入空中,它们在此刻没有任何区别,都被撕碎、扬起。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [delay(time=1)] [bgeffect] [playsound(key="$d_avg_armywalking", loop=true, channel="a")] [delay(time=0.9)] [Image(image="66_i12",screenadapt="coverall", xScale=1.2, yScale=1.2)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.65,block=true)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.05,block=true)] [CameraShake(duration=0.3, xstrength=5, ystrength=10, vibrato=15, randomness=50, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.3)] [Image(fadetime=0.5, block=true)] [delay(time=0.4)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.05,block=true)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.65,block=true)] [CameraShake(duration=0.3, xstrength=5, ystrength=10, vibrato=15, randomness=50, fadeout=true, block=false)] [Image(image="66_i12",screenadapt="coverall", xScale=1.2, yScale=1.2,fadetime=0.5, block=true)] [delay(time=0.4)] [Image(fadetime=0.5, block=true)] [delay(time=0.5)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.2,block=true)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.2,block=true)] [CameraShake(duration=0.3, xstrength=5, ystrength=10, vibrato=15, randomness=50, fadeout=true, block=false)] [Image(image="66_i12",screenadapt="coverall", xScale=1.2, yScale=1.2,fadetime=0.5, block=false)] [ImageTween(duration=20,xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1)] [delay(time=0.8)] [CameraShake(duration=0.3, xstrength=5, ystrength=10, vibrato=15, randomness=50, fadeout=true, block=false)] [curtain(direction = 2,fillfrom = 0.2,fillto = 0,fadetime=0.5)] [curtain(direction = 6,fillfrom = 0.2,fillto = 0,block=true,fadetime=0.5)] [delay(time=2)] 直到此刻...... 人们才知道他们面对的是什么。 乌萨斯。 这就是乌萨斯。 [Dialog] [StopSound(channel="a", fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [bgeffect(name="$eb_blizzard",layer=3)] [charslot(slot="m",name="avg_npc_1963_1#7$1")] [Background(image="66_g11_abandonedsentry",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="雷尔金"]原来...... [charslot(slot="m",name="avg_npc_1963_1#8$1")] [name="雷尔金"]呵,竟然是这样...... [dialog] [delay(time=1.5)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.5, block=true)] [stopmusic(fadetime=2)] [StopSound(channel="sw", fadetime=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [bgeffect] [delay(time=3)] [Background(image="66_g15_ursusvillage_ruins",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=30, randomness=50, fadeout=true, block=false)] [charslot(slot="m",name="avg_npc_1730_1#2$1")] [name="Raidian"]——! [charslot(slot="m",name="avg_1037_amiya3_1#5$1")] [name="阿米娅"]Raidian......? [playMusic(intro="$batmeeting_intro",key="$batmeeting_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_1730_1#2$1")] [name="Raidian"]我刚刚收到了一条公共广播的消息。 [name="Raidian"]广播里说,乌萨斯的矿脉正在全面枯竭...... [name="Raidian"]集团军准备完全封锁这个消息,目前至少有一支军队已经来到远北地区......! [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]......! [name="阿米娅"]这条消息是博士他们传来的吗? [charslot(slot="m",name="avg_npc_1730_1#2$1")] [name="Raidian"]我不确定,但是很有可能。这是博士对我们的提醒。 [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]矿脉枯竭,难道是...... [name="阿米娅"]可是,我不明白,乌萨斯想要彻底封锁这条消息?难道他们准备将远北地区所有知道这件事的人都灭口吗?! [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]......果然。 [charslot(slot="m",name="avg_npc_1966_1#5$1")] [name="阿洛伊泽"]矿脉枯竭的传闻是真的......原来远北地区一直以来发生的种种异常都是有迹可循的,这才是他们一直想要隐瞒的事! [charslot(slot="m",name="avg_npc_1730_1#5$1")] [name="Raidian"]你看上去好像早有预料? [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]直到刚才都还只是一个最悲观的猜想。 [name="阿洛伊泽"]但如今我有理由相信这消息是真的,我更不会怀疑集团军中的一部分人能做出这种事来...... [name="阿洛伊泽"]现在整片大地上都不会有比远北地区更危险的地方了,我们必须马上离开。 [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]可是我们还没有和博士他们取得联络—— [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]但我们收到了来自他们的提醒,说明至少在情报上,他们处在比我们更主动的位置。 [name="阿洛伊泽"]何况我们现在回过头去甚至不一定能找到他们,只会浪费时间。 [charslot(slot="m",name="avg_npc_1730_1#2$1")] [name="Raidian"]阿米娅,Mon3tr可以保护博士的安全,比起大部队,他们反而不容易成为目标。 [name="Raidian"]可是,阿洛伊泽“中士”,如果集团军是代表乌萨斯来封锁这条消息,我们又该如何相信你说的圣骏堡是一个安全的去处? [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]你们还是不信任我。 [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]......我们的确需要确保...... [charslot(slot="m",name="avg_npc_1966_1#2$1")] [name="阿洛伊泽"]...... [charslot(slot="m",name="avg_npc_1966_1#3$1")] [name="阿洛伊泽"]“凯尔希”。 [charslot(slot="m",name="avg_1037_amiya3_1#5$1")] [name="阿米娅"]——! [charslot(slot="m",name="avg_npc_1730_1#2$1")] [name="Raidian"]...... [charslot(slot="m",name="avg_npc_1966_1#10$1")] [name="阿洛伊泽"]就在不久前,乌萨斯再次注意到了这个名字。这位神秘的女士在乌萨斯——乃至整片大地留下的痕迹,都太过离奇。 [name="阿洛伊泽"]与她有关的信息于乌萨斯而言已经接近最高机密,也正因为如此,有人期待她能够解答乌萨斯如今面临的一些问题。 [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]你究竟是谁......是什么身份? [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]重新自我介绍一下吧...... [name="阿洛伊泽"]阿洛伊泽·瓦西里耶夫娜·戈尔奇科娃,乌萨斯近卫军皇家直属营中尉。我的上级之一......是维特议长。 [name="阿洛伊泽"]我这次来到远北地区有两项任务——调查中心矿区的变异感染者及相关异常事件,以及...... [name="阿洛伊泽"]......与罗德岛取得联系。 [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]...... [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]我知道,这是一次迟到的坦诚,我也的确想过将这个秘密保留到最后。 [name="阿洛伊泽"]不管你们现在是否相信,但我要是有任何敌意,早在布列斯克城内,各位就已经身陷囹圄了。 [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]罗德岛并不欢迎这样的合作方式,但我同样可以理解您的立场。 [name="阿米娅"]让我们先搁置争议吧......阿洛伊泽小姐,您准备的撤离方案是什么? [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]涅瓦湖西南岸,离这里大约十公里的地方,有我事先准备好的载具。 [name="阿洛伊泽"]准备得不算充裕,但应该够接走这里的所有人。 [name="阿洛伊泽"]我可以先将所有人暗中安置在圣骏堡城外的村落,再另找机会,让各位在圣骏堡的庇护下入城。 [charslot(slot="m",name="avg_1037_amiya3_1#6$1")] [name="阿米娅"]Mantra女士说,这里的人都还处在圣愚的影响下,我们需要先让他们摆脱圣愚的控制。 [charslot(slot="m",name="avg_npc_1966_1#4$1")] [name="阿洛伊泽"]......她能发现圣愚,却没有解决办法吗? [charslot(slot="m",name="avg_npc_1966_1#5$1")] [name="阿洛伊泽"]阿米娅小姐,我绝对不愿意坐视悲剧发生,但更不会忘记自己的使命。我必须确保,我们当中有人可以活着将消息带回圣骏堡。 [name="阿洛伊泽"]如果你们执意要保护这里的所有人一起离开...... [name="阿洛伊泽"]我最多等你们一个小时。 [stopmusic(fadetime=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlaySound(key="$d_gen_transmissionget")] [delay(time=1.5)] [name="Mantra"]了解,我会抓紧时间。 [name="Mantra"]我想我已经找到了突破口。 Mantra仔细地将自己的感知投射到这里的每一个角落。 在几乎所有思绪都陷入麻木、毫无波动时,她抓住了一丝微小的不同。 [Dialog] [charslot] [delay(time=1)] [Background(image="bg_ibindoor",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [playMusic(intro="$distressed_intro",key="$distressed_loop", volume=0.6)] [charslot(slot="m",name="avg_4207_branch_1#9$1",duration=1.5)] [delay(time=2)] [name="别乔克"]......奶奶...... [name="别乔克"]我们......走吧?离开,这里,好不好? [name="别乔克"]如果您,起身,所有人都会......和您,一起。 [name="别乔克"]我们去,南方,去圣骏堡,或者去......任何地方。只是不在...... [name="别乔克"]这里。 [name="别乔克"]......好不好? [charslot(slot = "m", focus = "n")] 别乔克单膝跪地,跪在被她认作奶奶的虚影身前。她握住在Mantra眼中并不存在的双手,然后将脸颊紧紧地贴了上去。 直到看见女孩脸上流下的一行泪水,Mantra才惊觉这信任如此令人战栗,即使没有任何回应,女孩仍继续这样做着。 [charslot] [charslot(slot="m",name="avg_4204_mantra_1#1$1")] [name="Mantra"]...... [charslot(slot = "m", focus = "n")] Mantra回想起刚才Raidian的话。 “别乔克的父母因为组织罢工而被判处死刑,奶奶是她如今唯一的亲人。” “似乎在矿区里,所有人都认识娜迦,甚至就连卫兵也不例外。” “他们会向她寻求帮助,比向流动医疗队求助更加频繁。病痛时寻求宽慰,心伤时寻求开解,最后都在她的话语中获得奇异的平静。” “......我早该意识到有问题,我竟然以为她只是一位颇有名望的老人。” [charslot] [charslot(slot="m",name="avg_4207_branch_1#9$1")] [name="别乔克"]奶奶,求您...... [charslot(slot="m",name="avg_4204_mantra_1#3$1")] [name="Mantra"]...... [charslot(slot = "m", focus = "n")] Mantra注视着眼前的女孩,让自己的声音缓缓出现在她的脑海中。 [Dialog] [MusicVolume(volume=0.4, fadetime=3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 她认为,你们能在这里获得平静。 在所有的希望都破灭以后。 [charslot] [name="别乔克"]谁—— 别乔克。 [Dialog] [charslot] [charslot(slot="m",name="avg_4204_mantra_1#1$1",duration=1,glitch=true)] [delay(time=2)] [charslot(slot = "m", focus = "n")] 别乔克转头,只看见站在自己身后的斐迪亚。 [name="别乔克"]您、您知道,我的名字?可我没有......告诉过您...... [charslot(slot="m",name="avg_4204_mantra_1#10$1",glitch=true)] [name="Mantra"]至少在这里,你的表达应该是清晰的。 [name="Mantra"]可是你的话语一如平常,说明受到的影响并不深刻...... [charslot(slot="m",name="avg_4204_mantra_1#1$1",glitch=true)] [name="Mantra"]也许你还有清醒的可能。 [charslot(slot = "m", focus = "n")] [name="别乔克"]什么? [charslot(slot="m",name="avg_4204_mantra_1#1$1",glitch=true)] [name="Mantra"]娜迦是你的亲人? [charslot(slot = "m", focus = "n")] [name="别乔克"]是的,她是......我的奶奶。 [name="别乔克"]也是我,唯一的,亲人。 [charslot(slot="m",name="avg_4204_mantra_1#2$1",glitch=true)] [name="Mantra"]你确信吗? [charslot(slot = "m", focus = "n")] [name="别乔克"]她是,我的奶奶,我当然,确信。 [charslot(slot="m",name="avg_4204_mantra_1#1$1",glitch=true)] [name="Mantra"]所以,你的奶奶会要求所有人忍耐痛苦。 [name="Mantra"]让他们既不想活下去,也不会主动结束痛苦,选择死去。 [charslot(slot = "m", focus = "n")] [name="别乔克"]不、不会——奶奶没有! [name="别乔克"]她只是,累了。就像大家......大家都只是,累了。 [name="别乔克"]我们想活。我们当然想!可总有人,不让我们...... [name="别乔克"]总有人...... [charslot(slot="m",name="avg_4204_mantra_1#1$1",glitch=true)] [name="Mantra"]谁? [charslot(slot = "m", focus = "n")] [name="别乔克"]纠、纠察队。 [charslot(slot="m",name="avg_4204_mantra_1#1$1",glitch=true)] [name="Mantra"]你们击退了纠察队。 [charslot(slot = "m", focus = "n")] [name="别乔克"]那也还有,卫兵和......研究所里,那些人。 [charslot(slot="m",name="avg_4204_mantra_1#1$1",glitch=true)] [name="Mantra"]他们也不在这里。 [charslot(slot = "m", focus = "n")] [name="别乔克"]我、我—— [charslot(slot="m",name="avg_4204_mantra_1#1$1",glitch=true)] [name="Mantra"]还有谁不让你们活着? [charslot(slot = "m", focus = "n")] [name="别乔克"]黑漆漆的......怪物...... [name="别乔克"]还有......还有...... [name="别乔克"]奇怪?我想不起......我想不起来。 [charslot(slot="m",name="avg_4204_mantra_1#4$1",glitch=true)] [name="Mantra"]我重新问一遍。 [name="Mantra"]被你握着手的那个人,是你的亲人吗? [charslot(slot = "m", focus = "n")] [name="别乔克"]——? [Dialog] [MusicVolume(volume=0.6, fadetime=3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [playsound(key="$d_avg_messageconverge_loop", loop=true, channel="my",volume=0)] [SoundVolume(volume=0.8, channel="my",fadetime=2)] [bgeffect(name="$eb_originiumcast_mantra",layer=1)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="Mantra"]回头看看吧,别乔克。 [charslot] 别乔克不想回头。只要不回过头去,被自己紧握的那双冰冷而干枯的手,就会永远维持着记忆中的模样。 [name="Mantra"]告诉我。你看到了什么? 不能回头。不能回头。不能回头。 她这样告诉自己。 最终,她还是回过头去。 [Dialog] [StopSound(channel="my", fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [avgdisplay(id = "1", style = "bgeffect", name = "$eb_originiumcast_mantra", slot = "bgover", layer = 2)] [charslot(slot="m",name="avg_npc_1964_1#1$1",focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 奶奶就在她的面前。唱着摇篮曲的奶奶。 [name="别乔克"]我看到......娜迦奶奶。 [name="Mantra"]不。你仔细看。 奶奶在她的面前。双手冰冷的奶奶。 [name="别乔克"]我......我...... [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [avgdisplay(id = "1")] [Image(image="66_i09",screenadapt="coverall",xScale=1.5, yScale=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [name="Mantra"]现在,你看到什么? [name="别乔克"]我看到......圆。还看到—— [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [Background(image="66_g4_miningarea_polluted",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="66_i01",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="66_i08_1",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [name="别乔克"]——红色。 别乔克不断摇头。 [name="别乔克"]为什么...... [name="别乔克"]总是红色? [dialog] [Image(image="66_i08_2",screenadapt="coverall",fadetime=5)] [focusout(duration=5, type="cg", from=0, to=1)] [Blocker(a=0.5, r=0.9, g=0, b=0, fadetime=5, block=true)] 坐着的奶奶,站立的奶奶,身上变换着诡异色彩的奶奶。 [dialog] [curtain(direction = 0,fillfrom = 0.1,fillto = 0.2, fadetime=3,grad=true)] [curtain(direction = 4,fillfrom = 0.1,fillto = 0.2, fadetime=3,grad=true)] [Blocker(a=1, r=0.9, g=0, b=0, fadetime=3, block=true)] 决定了自己能够死去的、倒在血泊中的奶奶。 [stopmusic(fadetime=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [focusout(duration=0, type="cg", from=0, to=0)] [curtain] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [delay(time=1)] [Background(image="66_g3_miningarea",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [playMusic(intro="$storyendjp_intro",key="$storyendjp_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_175",duration=1)] [delay(time=2)] [name="挑剔的女性"]呼,乌萨斯这鬼天气可真是冷得要命!哪里像是秋天...... [name="挑剔的女性"]露天的宴会,既没有草坪,也没有野餐桌?您说说,您邀请我们到这儿来,究竟能欣赏些什么? [dialog] [charslot] [charslot(slot="m",name="avg_npc_177",duration=1)] [delay(time=2)] [name="殷勤的男性"]欣赏在卡西米尔花钱也买不到的娱乐项目,你就等着吧。 [charslot(slot="m",name="avg_npc_175")] [name="挑剔的女性"]哼,左不过是拿生死来演戏。就凭一路过来在路边瞧见的那些矿工?畏首畏尾的,恐怕精彩程度远不如骑士竞技呢。 [charslot(slot="m",name="avg_npc_177")] [name="殷勤的男性"]骑士竞技吧,年年都有,年年都看。可在布列洁诺伊的这位女大公治下,十几年都不会判处一桩死刑呢!我们这次来算是见着了。 [charslot(slot="m",name="avg_npc_175")] [name="挑剔的女性"]死刑?什么人物? [charslot(slot="m",name="avg_npc_177")] [name="殷勤的男性"]一对密谋组织感染者进行罢工的矿工,在举事时被当场抓获。 [charslot(slot="m",name="avg_npc_175")] [name="挑剔的女性"]呀,这可真是...... [charslot(slot="m",name="avg_npc_177")] [name="殷勤的男性"]是啊,事件性质极其恶劣,听说女大公签署死刑命令的时候还落下泪来。 [name="殷勤的男性"]不过,这里对感染者没有执行人道死刑的先例。走两步路把他们直接埋进沼泽里当然可以,但那不就白白辜负了这少有的死刑判决吗? [name="殷勤的男性"]所以,我们就在这儿了。 [name="殷勤的男性"]按照流程,最开始上身的是鞭刑,据说还能让我们这些花了门票钱的嘉宾来选鞭子的样式,带不带刀片,沾不沾盐水...... [charslot(slot="m",name="avg_npc_175")] [name="挑剔的女性"]万一力度没控制好,他们突然死了,身上的石头炸在我们面前怎么办?我的裙子可是为这趟旅程新做的。 [charslot(slot="m",name="avg_npc_177")] [name="殷勤的男性"]绝对不会!他们的感染程度还没到那份上,要是不犯事,离病死都还有好几年呢。 [name="殷勤的男性"]至于你刚才说的宴会啦,野餐啦,该有的都会有的。总之一会儿就能看到了。 [name="殷勤的男性"]现在,让我们先上火堆那边暖暖身子吧。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [charslot(slot="l",name="avg_npc_1973_1#1$1",duration=1)] [delay(time=2)] [name="不耐烦的卫兵"]还有气吗? [dialog] [charslot(slot="r",name="avg_npc_1972_1#1$1",duration=1)] [delay(time=2)] [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]女的、女的还在说些大逆不道的话...... [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]男的已经死了? [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]舌头昨天就割了。 [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]为什么不给女的也割了? [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]昨天那群客人,没、没说。 [name="执勤卫兵"]他们想听她尖叫—— [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]她叫了吗? [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]没、没!一声都没,一直在翻来覆去地说那些“诉求”,说“为了矿区里死掉的其他孩子”...... [name="执勤卫兵"]我一句都听不懂!她肯定是疯了。 [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]不疯也不会想着让所有人罢工了。 [name="不耐烦的卫兵"]唉,把那女人的舌头也割了吧。 [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]是! [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]那个小孩,她好像昨天也站在那儿? [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]对。治安官让她一直站在那里看,直到她父母咽气。 [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]那就等她父母咽气,把她送回矿工宿舍。 [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]她出生在矿井里,那她就是矿工。等她爹妈都咽气了,她还得拿着她妈妈的矿灯和编号,继续下矿的。 [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]......她手上拿灯了吗?你看到她手上拿着矿灯了吗? [charslot(slot = "m", focus = "r")] [name="执勤卫兵"]没、没有! [charslot(slot = "m", focus = "l")] [name="不耐烦的卫兵"]那就*乌萨斯粗口*完事送她回宿舍! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_indoor_f",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1970_1#1$1",duration=1)] [delay(time=2)] [name="矿工"]别乔克......孩子,你拿着。你拿着这些。黄油、肉糜、巧克力......对。 [name="矿工"]呃...... [name="矿工"]别、别误会!我家那口子绝对没有出卖你爹娘!这是我下井,我推车,我自己挣的! [name="矿工"]之后你家就只有你和你奶奶了,你要好好待她,听到了吗? [name="矿工"]她刚才找我借了剪刀,也不用还给我了。有什么困难,就来找我...... [name="矿工"]我能帮的都会帮。 [charslot] [name="别乔克"]...... [charslot(slot="m",name="avg_npc_1970_1#1$1")] [name="矿工"]唉。要是我的孩子还活着,也该有你这么大了。 [charslot] 她后来还说了什么,我没有回答。 是因为我当时没办法说话,还是因为我已经走开,回到了家里? [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 总之,后来我看到红色—— 红色流淌在白得发灰的塑料上。 我以为我回到了外面,回到了那片空地上......但,不,不是。 是奶奶。 [dialog] [playsound(key="$d_avg_walkfast")] [delay(time=2)] [name="别乔克"]啊——啊! [name="别乔克"]啊...... 经过昨天,还有今天,我知道人身体里的红色并不是无穷无尽的。它会流干,它会让人痛苦,它会带来死亡。 于是我试图用手把那些流向四周的红色留住,像小时候和朋友玩过的那个游戏。 “看啊,谁捧起的流水最多,谁就拥有了最多的幸福。” “谁用袋子网住的狂风最多,谁就拥有了最多的自由。” [name="别乔克"]呜、呜—— [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="别乔克"]不——不、不! 我留不住。 我应该留住。 我留不—— [name="别乔克"]奶奶...... [name="别乔克"]奶奶。 失温的身体在我眼前陷进塑料里,陷进泥土中。我抬起头。我看到“它”。 一个苍白的、站立的虚影。 我喊道—— [dialog] [delay(time=1.5)] [Sticker(id="st1", text="“娜迦奶奶?”", x=300,y=340, alignment="center", size=24, delay=0.001, width=700,block = true,duration=1.5)] [Sticker(id="st1",duration=1,block = false)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Image(image="66_i10_1",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=3,block=true)] [delay(time=1)] [name="娜迦?"]我在。 [name="别乔克"]......您曾经让我,忍耐,和,原谅。 [name="娜迦?"]为了活着,是的。 [name="别乔克"]但我们现在,还要......忍耐? [name="别乔克"]现在......忍耐,并分担,其他的痛苦,只会死,也只有死。 [name="别乔克"]难道忍耐,其实只为......一无所有吗? [name="娜迦?"]渴望拥有任何事物,会滋生的只是罪孽。你那受苦的灵魂,此刻更需要永恒的安宁。 [name="娜迦?"]孩子,来我怀中。 [name="别乔克"]......难道,您也原谅了? [name="娜迦?"]我原谅了。 [name="娜迦?"]我们需要接受乌萨斯赐予的生,一如接受乌萨斯赐予的死。不做选择,不做挣扎。 [name="别乔克"]害死妈妈,害死爸爸......害死你亲生的,孩子。你原谅了? [name="娜迦?"]是的,我原谅。 [name="别乔克"]“我原谅”? [name="别乔克"]......不...... [name="别乔克"]那就......不是。 [name="别乔克"]你不是,娜迦奶奶。 [name="别乔克"]奶奶不会这样,原谅。不会为了,得到平静,而原谅。 [name="别乔克"]她不原谅,她不忍耐。她死了,埋进......泥土里。 [stopmusic(fadetime=2)] [Dialog] [delay(time=2)] [name="别乔克"]你不是她。 [Dialog] [delay(time=1)] [playsound(key="$d_avg_signlntrfrnc")] [bgeffect(name="$eb_transition",layer=1)] [Image(image="66_i10_2",screenadapt="coverall",fadetime=0.5,block=true)] [Image(image="66_i10_1",screenadapt="coverall",fadetime=1,block=true)] [delay(time=1)] [playMusic(intro="$m_act1mainss_bat1_intro",key="$m_act1mainss_bat1_loop", volume=0.6)] [name="娜迦?"]我是。 [name="???"]我是—— [Dialog] [delay(time=1)] [bgeffect(name="$eb_transition",layer=1)] [playsound(key="$d_avg_signlntrfrnc")] [Image(image="66_i10_2",screenadapt="coverall",fadetime=1)] [delay(time=3)] [name="???"]我是? [name="???"]■■,不顺从■■...... [name="???"]便......■■毁灭。 [name="???"]■■。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="Mantra"]别乔克,退后! [name="别乔克"]女士,她不是!她不是,娜迦奶奶。 [name="Mantra"]是的,它不是。 [name="别乔克"]......可如果,她不是,奶奶。 [name="别乔克"]那她又是谁? [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [charslot] [delay(time=1)] [image] [bgeffect(name="$eb_066cg_mantracloseup",layer=1)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] Mantra周身浮动着源石技艺的特殊光芒,在她的助力下,敌人显露真容。 [Dialog] [cgitem(image="cgitem_66_i21_1", style="cg",pfrom = "0,-250",pto = "0,-250",pduration = 0, layer = 2,afrom = 0, ato = 1, aduration = 2)] [cgitem(image="cgitem_66_i21_2", style="cg",pfrom = "0,260",pto = "0,260",pduration = 0, layer = 3,afrom = 0, ato = 1, aduration = 2)] [Image(image="66_i21",screenadapt="coverall",fadetime=2)] [delay(time=3)] 但事情还没有结束。她必须进一步建造基于意识空间的屏障,以将自身与眼前的存在,和周围的普通人隔绝开来。 在完成之前,她继续传达真相。 [Dialog] [bgeffect(name="$eb_066cg_mantrasoundonly",layer=1)] [delay(time=1)] [playsound(key="$d_avg_OriginiumArts_heart_1")] [delay(time=2)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=1)] [Image(image="66_i21",screenadapt="coverall",fadetime=1)] [CameraShake(duration=1, xstrength=5, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=2)] [name="Mantra"]“圣愚”。 [name="Mantra"]它就是你问过的圣愚,是有着这一名称的邪魔造物。 [name="Mantra"]它也许曾经是人类,但如今已和这一概念相去甚远。 [name="别乔克"]我不明白...... [name="Mantra"]你不必。 [name="Mantra"]即使我曾有万分之一的可能成为它,我也从未弄懂它的本质。 [name="Mantra"]而你只是在错误的时间看到了它,呼唤了它。仅此而已。 [name="别乔克"]错误的时间? [name="别乔克"]所以......从一开始,就是错的? [name="???"]■■■,■■......■■。 [name="Mantra"]这不是你的错,别乔克。 [name="Mantra"]从现在起,这里由我接手。 [Dialog] [Delay(time=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [bgeffect] [Delay(time=2)] [hidecgitem] [Image] [charslot]